Meta must make its metaverse vision a reality if it wants to make it a reality. Virtual reality headsets are becoming increasingly popular because most of the examples we’ve seen of Zuck and Co.’s metaverse envisionings involve immersive virtual reality and digital spaces that allow for endless interaction. According to a source familiar with the matter, Cambria was originally scheduled to be released last year, but its launch was delayed by supply chain and other pandemic-related issues. Cambria was originally scheduled to launch last year, but it was delayed by supply chain issues and other pandemic-related problems. Meta gave a first glimpse at the Cambria headset late last ye, which seems to be a more enclosed device. Cambria will reportedly offer high-resolution image quality for more granular applications. It will also allow the wearer to view real-world surroundings with outward-facing cameras. This could enable all kinds of mixed-reality experiences. Cambria will be the first Meta headset to offer eye-tracking and facial recognition features. It will also allow the wearer to view their real-world surroundings using outward-facing cameras, which could facilitate all new mixed reality experiences. Meta’s AR glasses, currently called Project Aria, will be released in 2024. This will expand on the Ray Ban Stories’ initial smart glasses release. (Note: Meta is now calling its AR glasses ‘Project Nazare, which could indicate that there are two versions of these glasses in development). Meta will be focusing on VR in line with its metaverse shift. This will allow Meta to make a major push on the technology. These are multiyear plans when you’re designing hardware. You’re planning and building the […] products. It won’t be until these products hit the market and are able to scale in a meaningful manner and this market becomes big that this will make a significant revenue or profit contributor to the company. This is why I have given the color on previous calls. I think this is laying the groundwork for what I expect to be a very exciting 2030s, when this is more established as the primary computing platform at that point. This is, perhaps, laying the foundation for what I expect will be a very exciting future in which this platform is more established. Quest 2 sales have been steadily increasing, while Meta claims that Quest Store content has already been purchased more than a billion times. Meta is now looking to lay the foundation for what the company really needs. It’s one thing for a company to boast the next-level engagement, but if the VR space isn’t engaging, no one will care about how technologically advanced the new headsets are. There are VR worlds, and there is a growing number of options in Meta’s digital environment. However, it is not a compelling option. Motion sickness and itching from the headset can also limit the amount of time people spend in VR. Meta needs more compelling apps and tools. Horizon Worlds, Meta’s VR creation platform, might be that. Meanwhile, VR versions of popular games such as Resident Evil and Grand Theft Auto could help increase word of mouth and encourage more take-up. There are also mental health considerations. Meta should consider this when it ramps up its push. The enclosed VR environment is more harmful than current social media platforms. It’s difficult to see VR becoming a’must have’ option until there’s a strong, critical mass of reasons to log in every single day. It’s possible, but we haven’t yet seen it. When it does happen, VR adoption will rise rapidly – and Meta’s share price will rise with it.